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Whisper Of A Rose Free Download [torrent Full]

Updated: Mar 24, 2020





















































About This Game Melrose is trapped in a life of hardship. Her parents are mean to her and she gets bullied at school. She can find no one who understands her. To cope with her sorrow, Melrose turns to her imagination. She dreams up a world of unimaginable beauty and happiness, but sadly -- like all dreams -- it ends, and Melrose must return to real life.Today is different, however. Melrose is about to meet her godmother and discover that the land in her dreams is real and in trouble.On her journey with the sparky ladybug Diamond, a warmhearted witch and a sassy secret agent, Melrose becomes the main player in an escalating battle between light and darkness that stretches beyond the world of dreams.This game features:Over 40 magical lands in an open world25+ hours of story-driven adventureSummon dream creatures and craft items45 beautiful original music tracksNumerous side-quests, secrets and puzzlesLoveable, unique charactersCustomizable skillsSupports mouse, controller / gamepad and keyboard controlsWhisper of a Rose features a wondrous, intricately detailed world. Take your time to explore, relax and have fun!The 2014 Version of Whisper of a Rose with Steam Achievements and Trading Cards.Other Games by RosePortal Games on Steam:Sweet Lily DreamsThe Princess' HeartUnraveled 7aa9394dea Title: Whisper of a RoseGenre: Adventure, Indie, RPGDeveloper:RosePortal GamesPublisher:DegicaRelease Date: 14 Nov, 2014 Whisper Of A Rose Free Download [torrent Full] This game is a standard turn-based RPG. It looks like an old SNES RPG. Story wise its pretty average and alot of the dialog is awkward at times. The music is great, there are alot of stand out tunes that feel like they came from the glory days of RPG gaming. The battle system utilizes the same mechanics as the Final Fantasy ATB. Nothing groundbreaking here, but if you enjoy RPGs, this game wont let you down.. I had streamed this game with only a few viewers. We didn't get some of the early game. There was a lot unexplained, we felt. Like the bouncing around time, the awkward bathroom humor. The abuse was very mature, we didn't mind it but it was rough. I got to a point where I couldn't defeat the worm. I know the game prompted to train, kind of, but didn't really seem to offer a hell of a chance for it. Not sure how to rate game. At all. I'm going to go with a thumbs down, but maybe in the future it will improve or the next game the company puts out will be better.. Immensely game-deprived at a certain point in time, I found Whisper of a Rose on Steam. My first thought was "It looks very pretty. Immensely pretty, in fact. Whoever made the art for this game was very good." Honestly, the trailer and blurb sounded so mundane and clich\u00e9 ridden that I considered not giving this the time of day but I thought, maybe advertising the game was just harder than writing it? So I sat down and started playing it.Four hours later, I regret this decision. The writing the bland and clich\u00e9 as it gets with only the slightest hint of self-awareness (which, I will not be afraid to admit, shows promise but I don't care enough to pursue it), the combat never gets anywhere, and it takes about three hours just to get the ability to upgrade your skills.But the WORST of it comes when you're going through Butterfly Forest. At one point, you're impeded by a group of butterflies that you're not allowed to touch else you get cursed. So what you have to do? BACKTRACK TO THE LAST LEVEL to get an item that will let you pass! Uggggggggggh... Fine, whatever. So I go back but the game misdirects me; I get dragonfly eggs instead of dragonfly droppings. Or maybe those WERE the dragonfly droppings but I'm not using them right. Either way, I don't know how to proceed.I can tell you now that, even if your JRPG well is so dry that your tears are literally the only things that allow it to hold any sort of liquid, Whisper of a Rose is not worth it. The art is pretty, though. Whoever made the art assets for this game, if you're reading this, you are fantastic. Sadly, good aesthetics does not a good game make and thus this game has effectively stolen $7.50 of mine that I'm never getting back.. Really enjoying this SNES-style grindfest. Challenging little puzzles. 25 hours in. I will see this one through to completion.. Psssht. *facerub* Where to begin with this.I want to start off by saying that I REALLY like Whisper of a Rose, when it isn't making me tear my hair out, but I have a hard time recommending it to anyone who wants a stroll down memory lane. Especially those that come from generation 4\/5\/6 Final Fantasy. Realizing this is a debut title and is going to have issues, being a fan of this type of game I plan to throw the book at it. Not out of malice, but because I really hope to see this game and future games improved from constructive criticism, rather than take on a holding pattern as a result of unwarranted praise.In Whisper of a Rose, you are Melrose, a schoolgirl from a broken home with social issues at school who steals an iDream, an experimental device which allows you to live your dreams, from a museum in which it is to be showcased. In using it, however, she becomes trapped in an inhospitable dream world with no clear way to escape. The story itself is well written and functional, and the characters diverse (if archetypal) but I find my relationship with Melrose to be an emotional rollercoaster. I seem to alternate between sympathizing with her plight and wanting to punch her in the face, because there are situations in which she has violent outbursts and behaves like a total b!tch on an irrational level. I mostly settle on indifference to her entirely. The visuals, taking into account that the game was built in RPG Maker XP are very good, and I have thus far encountered no bugs or glitches that spring to mind, and experienced no crashes. However the way the interface is designed, while functional could definitely use improvement. When it is an allied character's turn, there are two visual prompts to assist in this - their 'wait bar' fills and turns red, and they flash white. Now, this is usually fine in areas with good colour contrast but in bright areas with really low colour saturation it is really difficult to tell whose turn it is, especially if two characters' wait bars fill simulatenously. Similarly, you are notified that an enemy is charging up an ability to use by the same white flash, which again is not readily apparent in low saturation areas with bright colours. I have little knowledge of the limitations of the RPG Maker interface, but in this regard I feel the battle interface could have been built better. That said, the battle animations and particle effects for spells and abilities play out smoothly and are well done, and the diverse beastiary of enemies encountered are appropriately thematic for where they are found and the more cleverly named of them are aptly so. The game maintains an acceptable framerate, and apart from periodic pauses in isolated instances where the game informs me it is 'loading' there is no graphical stuttering.Spells are learned inorganically and the screen on which they are learned is better described as a dark cave than a tree. It is needlessly large, and the little amount of the map that is visible on screen gives no clues as to which spells are in which direction until you stumble onto them, wandering aimlessly through it. I honestly would have rather had a cascade menu with each spell, a button press to unlock and branching menus to power up each attribute (Speed, Power, Mana Cost) than this... mess. The way in which Skill Unlock points are obtained makes some semblance of sense, however. Each one is obtained by completing a story segment, usually through defeating a boss. Though gaining Skill Upgrade points is frustrating and nonsensical to say the least, as they are loot objects in dungeons or obtained through talking to NPCs, rather than leveling up. However, the variety of spells and abilities available are fairly vast, each with different effects and power levels, and are unique to each character. I would have preferred a more heuristic approach to learning them, though.Which brings me to the next point - magic is WAY overvalued in this game, especially during bosses with adds. At my current playtime I have 3 characters unlocked - the main character, Melrose (summoner), a mage and an archer. Melrose and the archer do little damage of any consequence with their basic attacks, and don't have enough mana to reliably use their spells to deal and recover damage. Whereas the mage, while having really high mana costs can usually wipe the field clean in one area of effect cast, and continue to do this reliably for many battles consecutively as long as the archer feeds her mana with his own abilities. A very big contrast to most other RPGs comparable to this.The puzzles present in this game are generally very good, reaching and even exceeding complexity found in games like The Legend of Zelda. I have scratched my head for a while trying to work out exactly what to do with them, and even had to ask for help on one occasion. In this regard I give the game a very high grade.The maps are generally well laid out, if sometimes needlessly large and complicated. I felt as if some of the areas were built to have complex routes to navigate through and multiple dead ends for complexity's sake, rather than to actually serve a purpose. Sure, some of them have treasure at the end, but others are just... there. Add to that random collision objects that pepper some of the maps and navigating them can be somewhat frustrating at times, but this is only an issue in very isolated instances and doesn't permeate the entire game. There are also frequently really long distances that need to be travelled through the world map, with no random encounters or treasure to discover to break up the monotony of trekking around the world looking for the next area entrance. The crafting available in the game is somewhat esoteric. Recipes are found throughout the game in various places, but the materials required are often not that common without grinding and the interface for crafting is clunky at best. It's often easier to grind currency to buy items at shops and ignore crafting altogether until much later in the game, where crafting seems to be required to create relic quality equipment.The music is okay, and what little voice acting is present is well done. I haven't encountered any audio stuttering, glitches or any other annoyances with it. The game has good KBM and gamepad support, though it seems notably easier to play with a gamepad than KBM, but that may just be me and not a rule. My understanding is that a playthrough should take 30-40 hours, and with my 9-10 hours into it so far I believe that approximation to be accurate. Overall, it's a decent little RPG. Though if you came hoping for something to rival titans like Final Fantasy, Legend of Dragoon, Star Ocean or Phantasy Star and take a walk down memory lane, you're probably better off spending the couple of extra dollars and getting an actual Final Fantasy game. If you just want a nice little RPG to get your turn-based fix, Whisper of a Rose is for you.

 
 
 

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